The Raskin Center

No Information Design

Archive Notice: This page is part of the Jef Raskin historical archive, preserved for its academic and historical significance.

By Jef Raskin

In this essay, Raskin offered a pointed critique of the field of information design, arguing that many practitioners focus on aesthetics and visual complexity at the expense of genuine clarity.

The Problem

Information design, at its best, makes complex data understandable. But Raskin observed that much real-world information design achieves the opposite: it adds visual noise, imposes unnecessary structure, and prioritizes the designer’s creativity over the viewer’s comprehension. Charts that are harder to read than raw numbers, signage that confuses rather than directs, and interfaces that bury essential information under decorative elements all exemplify this failure.

Raskin’s Critique

Raskin argued that effective information design requires a deep understanding of human perception and cognition — not just graphic design skill. A beautiful chart that misrepresents data or a clever layout that forces the reader to search for key information has failed at its fundamental purpose, regardless of how visually appealing it may be.

Design Without Information

The title plays on a double meaning: “no information design” refers both to the absence of genuine information in much design work and to Raskin’s call for designers to sometimes step back and let information speak for itself. The best design, he suggested, is often the one that removes obstacles rather than adding embellishments.

Connection to Interface Design

This critique connected directly to Raskin’s work on computer interfaces. His insistence on stripping away unnecessary interface elements — toolbars, icons, decorative chrome — reflected the same philosophy: good design serves the user’s needs, not the designer’s ego.


This page is part of the Jef Raskin Archive, preserving the published works of the creator of the Macintosh project.